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Imagine a World with no Limits Imagine a world that's yours to shape, build and explore. Imagine the possibilities, then jump head first into the actuality. LittleBigPlanet puts the power of absolute creation into your own hands. If you can see it, you can enhance it. If you can't see it, you can invent it. The LittleBigPlanet encounter starts with players culture about their typeset powers to cooperate physically with the environment. There are places to explore, creative resources to collect and puzzles to solve - all requiring a combination of brains and collaborative teamwork. As soon as players start, their creative skills will grow and they will soon be ready to start making and modifying their surroundings - the first step to allotment them with the whole community. Characters have the power to go anything in this glued and stitched-collectively 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There's no intricate level editor; all of these skills can be cultured by simply before a live audience the game. Creativeness is part of the game play encounter and before a live audience is part of the creative encounter. Fathom out ways to overcome tough obstacles as you cooperate with the surrounding environment, or compose moving locations and objects that are perfectly unique to you. Throw yourself into yourself in an organic world that's just waiting to be personalized. Players can make their world as open or as secretive to explore as they like. When it's ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch - or can go and explore everybody else's.
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Family guy gives his two cents
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| Review Date: November 27, 2008 |
| Reviewer: Edward R. Snider, Austin Tx, live music capital of the world |
I'm a 41 year ancient step-dad that doesn't play video games much. When I do play, it's typically a first person shooter game and the last gaming title that I played all the way through was "Half-Life." Feel free to start the "ancient guy" cracks/comments now. I bought the PS3 for two reasons: 1. Gaming entertainment for my step-son (15 yrs ancient) and for the huge group of nephews and neices that visit our home periodically. 2. My first Blu-ray player.
I bought "LittleBigPlanet recently to add to the home gaming pool and last night played for the first time with my step-son. After 2+ hours of exceptional gaming and excellent times...we both came away with huge smiles on our faces. It's been quite awhile since I laughed so much doing an try and allotment the moment with my step-son was very cool. So, what's entertaining about this game that looks on the go up to be for small children?
1. Amusing look, amusing sounds, oh yeah...a crapload of FUN! This game has the most unique, fascinating look to it that I've ever seen for a game. Seeing what would be next really kept us guessing. Also, we were huge fans of the "sounds of death," whenever our characters would perish. Whether by fiery fire, cackling electricity, falling onto spikes, or being paid squashed...my step-son and I laughed alot when one of us died in the gaming environment. The costume options are worthy of an entire paragraph by themselves, but I don't want to bore you.
2. Challenging games. I plotting this game would be simple....Incorrect. Even though the reins are simple to master (really simple!), the gaming situations cost us many lives to play and finally master.
3. Creativeness of making own gaming scenarios. I was blown away by what other players across the globe were making and posting for folks to come and play. My step-son and I played a game bent by someone from Japan, then a further from someone that lived in London. Loved the encounter and game play.
4. Allowing multiple players to play at the same time, on the same game board. As a replacement for of the dull, play and then sit out, rotate, rotate rotate (Ugh)....this game allows 1-4 players to play the same game board at the same time. This makes for crazy, unorganized, hilarious game play. I blamed my step-son soooooo many times for killing me and vice versa. Whenever we completed a part fruitfully, we would high five each other and have huge smiles of accomplishment on our faces. More games should allow for this kind of game play.
In summary...this game was a HUGE homerun, in regards to entertainment impact and fun times for 2 or more people. I strongly recommend this game to any family looking for a game that is family friendly, or for gamers that are just looking for something new, hilarious, and creative. I don't reckon you'll be disappointed. |
Whoa, there Sack Boy...are you sure you should be so much fun? Some of us have to work...
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| Review Date: October 29, 2008 |
| Reviewer: Storylover, Philadelphia, PA USA |
To say that there has been some hype surrounding this title would be a bit of an understatement. I'm here to tell you that they Perfectly Pulled It Off. I was very worried, worried that the game could not possibly be as fun as it looked on the movies. Well, I needn't have worried. Here is my gleefully pleased review:
The sheer sense of whimsy, of pure-no holds barred-cackle out loud-jump up and run around-find your ancient light saber and yell like you've just seen Star Wars for the first time (yea, really, like that!)-delight that permeates this game is everywhere. Everywhere are small touches that make this seem so new, even though the basic workings are those of a very strong platformer. By now, most people have by now seen Sack Boy. Well, he's even cuter when you are before a live audience with him. All the stickers, outfits, and silly schedule that he has make him even more attractive as you play him.
Graphics are a real departure from what you are used to seeing, but in a very very excellent way. Textures are sharp and realistic, which is vital in a game that draws on mundane objects to make a completely fantastic new world. Passage is rich, physics are very well calculated. When you play this game, it just feels right.
The music is a blast--dredge up the first time you listened to Katamari Damacy and were just charmed with the invention and fun of the music? Well, even if there is not any J-pop to be found here, that same hum along and delight in feeling is everywhere.
Tale is basic, but fun. I've not yet completed the game, so I can't remark on how long it is. I'll update this review when I've finished.
The extra levels available online by now range from the merely ok to the categorically outstanding. Clearly, there are some folks who have Way Too Much Time On Their Hands. The level creation software is simple to be with you, even if very deep. You're going to have to work pretty hard to make levels as excellent as the game designers have made--but the incredible thing is that you really can do so if you want! This flexibility is perhaps the largest strength of LBP, and is what will keep this game going for long after you have explored the levels that come with it.
Ultimately, this is a platformer--a very very excellent platformer. Do not reckon that you are going to get a game that re-invents gaming here. But, if you know that and are excited any way, you are going to get the most original, most charming, most delightful platformer to come your way in a long time, and you are going to get effectively inexhaustable user developed content, much of which will likely be fantastic.
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Platforming redfined
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| Review Date: November 9, 2008 |
| Reviewer: Jared Burdick, Houston, TX |
Much like Mario 64 redifined platforming by bringing Mario into the third dimension, Small Huge Planet has reinvented what a platformer should do by giving players the skill to make their own levels and share them worldwide. Super Mario Galaxy really pushed the third dimension aspect, and Ratchet & Clank is a visual motivating force. LBP does what no platformer has done this age group - it lets the players take over for the designers and offers content long after the tale mode is completed.
The tale mode is georgeous. The music and art design are incredible. The puzzles are challenging, but far from impracticable. You MUST have a freind to complete everything, and that can be trying when you are dealing with people online. The reins are floaty, but it doesn't take long to get the hang of handling sackboy.
The level creator is where LBP surpasses console platformers. There are by now player bent stages online that are as excellent as some of the designer's stages (albeit shorter). Even if people online can be hard to deal with, the creativeness on show is incredible. Everything that you see in the desiner bent levels can be done. And if you have the Eye Toy, there are no limits to the images that you can make and use in your own levels.
PC fans have been modding games and making their own original content for years and for the first time, a console game has given players the tools to do the same thing with such ease. A must own for platforming fans and a must play for all else.
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LittleBigPlanet is a game that must be owned, it could even be reason enough to invest in a PS3.
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| Review Date: December 7, 2008 |
| Reviewer: Rami Elali, Toronto, ON Canada |
Before I start let me give a frame of reference as regards the reviewer: I'm a 26 year ancient male, and I speak on behalf of what I've plotting and heard from my peers (both female and male).
Whether it has been explicitly said or not, LittleBigPlanet (LBP) is a creative masterpiece that revolutionizes what games can be while being appropriate for all ages.
First, the game does not derive its fun factor from massacring other humans, aliens, or god knows whats. In a time where it seems like most game developers have the deluded thought that a game must occupy violence to be excellent (no thanks to Microsoft's firm 'killing is the best fun' policy), LBP stands out as one of a kind. How extraordinary that we humans would want games to be 'realistic' when actuality is realistic enough! Surely an imaginary world is better than photocopying our own imperfectly and with its imperfections.
Second, LBP's gameplay is exceptional both in its single-player and multi-player modes. The multi-player modes are admittedly more fun, and they're accessible either online or on a single PS3. The game's replay value is high, both because the disc levels are full of things to collect, and because there are many creative user-calculated levels online. The platforming is reminiscent of older game generations like the SNES and Genesis/Megadrive, while simultaneously being new both artistically and as far as the character interaction workings are caught up.
Third, LBP delivers a excellent platforming encounter, but where it really amazes is in the level of customization it allows. Your sackperson (the character) can be dressed up, can be made to wear different expressions, can have all its joints/limbs go (e.g. you can make him/her dance), can have stickers placed on itself and its environment, and finally can even have its own world bent from the ground up (i.e. you can make your objects which eventually can go into your own level). I reckon this customization is really what makes LBP stand apart from all other games. An adult can delight in and be truly challenged by this, it really does push the limits of creativeness. Even more importantly, if one has children, I cannot stress how excellent LBP can be for a child's mind. It is creative, light-hearted, and accessible (with parental help), donation an encounter that is on par with constructing a world out of Lego pieces. I really don't reckon any game offers that. The Wii, for all the hype its gotten, is yet to offer a game that is even in the same ballpark as LBP.
Finally, Sackboy/Sackgirl is an incredible character. Nothing so cute, pleasant or memorable has been introduced in years. I would surely reckon that 10 or 20 years down the line, Sackperson will still be with us, much like other gaming mascots like Mario. The fact is that sackboy/girl has been given such a range of animations, emotions and appearances that I find it hard to believe that any human will not be taken in by this fictional character.
Needless to say, I fully recommend this game. Not only because it's a worthy investment, but also because I feel we need to reward those who work on producing right art. It would be a shame if a game like this went unrewarded, perceived to be worse then the many first person shooters that crowd the market with their ideals of murder. We might one day end up with nothing but them, and that would be a real tragedy.
Rami
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Simply incredible.
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| Review Date: October 29, 2008 |
| Reviewer: Jeff Abbott, Durham, NC, USA |
| I've never written a review for a manufactured goods on Amazon before, but this game compelled me to do so. It's the single most influential argument for buying a video game console system that I've ever seen, going all the way back to Super Mario Bros. on the original Nintendo Entertainment System. If you have a PS3, you categorically must get this game. If you don't, get one and then get this game. |
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